), add/remove kits to team (up to 10 kits per team), conversion of unlicensed team entries to licensed (e.g. 📰Blog: Kit Creator: Adidas, Nike, Puma Brand Colors Now Available © 2019 NVIDIA Corporation. Smoke Patch v3 (for PES 2021 PC) version 21.0.0 (all in one) (31.oct.2020) update 21.0.4 (1.nov.2020) ----- ( O ) ----- Update 21.0.2 changes: - removed around 200 (free agent) players to reduce the number of players (25000 maximum game limitation), this will correct the player's skin color and other edit file issues. countries. PES 2020 Option File: What you need. Steam and the Steam logo are trademarks and/or registered trademarks of By. If you want to change Team IDs or add new lines with completely new Team IDs, make sure that teams with changed/new IDs already exist in your Team.bin/Team4.bin files. Q: Is there a GUI option to select which teams are going to be imported during Partial import? use it on your own risk, it might fail if input config.txt file is seriously butchered by manual editing. © 2021 PES Patch. 2. 0. CSV Export/Import F.A.Q. If you're a kit maker I'll be glad if you send me to post your kits on my website and If I forgot about mentioning your name, please leave a comment or send me a message. Because Konami sometimes does not include all externally available kit config .bins in UniformParameter.bin file – you might actually miss some config .bins, Kitserver-related GDB features (unchanged from 2019 version), For compatibility with the game which does not use data packs: – Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb) – UniColor.bin and UniformParameter.bin from dt34_g4.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11) – EDIT00000000 file – from your current patch, private edits, etc. Official product manufactured and distributed by KONAMI under licence granted by A.S. Roma S.p.A and Soccer s.a.s. DOWNLOAD. Kit Creator: Adidas, Nike, Puma Brand Colors Now Available December 08, 2020 We've just published a small update to both the PES Kit Creator and the brand-new FIFA Kit Creator. Official Licensee of the FIGC Feedback. Then perform Partial import using your new csv file. Official Videogame(s) of CORINTHIANS Now Available: We've added a wide range of classic and modern sponsor logos to our PES 2020 Kit Creator, making it much easier to add that extra bit of … – So why would anyone still want to extract them manually from .cpk files? How To Import Teams And Kits *Nota: filmati e screenshot sono stati realizzati con un sistema PS4™. Size: 97.5 KB – Template.psd, credits: MRI_20. ™ © 2020 THE ARSENAL FOOTBALL CLUB PLC. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder – CompetitionEntry.bin from dt80_100E_x64.cpk (common/etc/pesdb) – RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team), For compatibility with the game which uses Data pack 2: – Team.bin and Team4.bin from dt80_200E_x64.cpk (common/etc/pesdb) – Unicolor.bin and UniformParameter.bin from dt80_200E_x64.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from a) to c) steps for Data pack 1 config .bin files, then overwrite with d) dt80_200E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from a) to c) steps for Data pack 1 ftex files, then overwrite with d) dt80_200E_x64.cpk (Asset/model/character/uniform/texture/#windx11) – EDIT00000000 file – from your current DataPack2-compatible patch, private edits, etc. Please use the format below to make your own original uniform. IF I find a way to create a script to load individual textures per team I will do. 970. The PES 2021 Kit Creator is compatible with PES 2021, PES 2020, PES 2019 and PES 2018 on PC and PS4. Tools:  Sider 7.0.2, DpFileList Generator 2020 and Tutorial Import OF, Tools: Sider 6.3.9, Kitserver 2020 v1.45 , DpFileList Generator 2020 and PUMM. Check out our announcement video … – Kit config bins will be automatically extracted from UniformParameter.bin every time you open files with Kit Studio and will be placed in their proper locations (teamID subfolders under the common/character0/model/character/uniform/team folder in your global root folder). If anything is amiss, be sure to check for any additional instructions left by the creator. The PES 2020 database on PES Master includes 24978 players across 624 teams. Includes PSG Inter Juventus Roma Bayern Munich Hoffenheim Freiburg Werder Bremen Borussia Dortmund Monchengladbach RB Leipzig Barcelona Real Madrid … yes, you can, in the “tight” option you put ON. using this kit studio I tried to create a kit server .. but after getting into the game, i was not able to see any kis .. in kit server i was able to toggle all the kits but i as not able to see any kits…. Otherwise, enjoy your new team names, kits, badges, and any extra PES 2020 … Valve Corporation in the U.S. and/or other countries. includes Galatasaray kits pack with home-away update. All PES 2020 attributes, positions, playing style and cards are accurate. in kit studio … after converting to kit server i got map.txt .. i pasted it to in the sider inside the kit server .. still kits a not viewable.. none of the kits for tat specific team.. is there any comends i need to do ? The guys over at Konami have made this years kit template available for all to download. Make sure to always check the 'Upcoming' tab inside the Kit Creator to see all recent and upcoming content updates. A: Inspect thoroughly csvimporterrors_log.txt file that will be created alongside Kit Studio.exe. Use with caution! Continue. PES 2020 Kit (4 colors) DOWNLOAD. UniColor, UniformParameter and KitConfig editor, GDB exporter for Kitserver. to enable CL kits), ability to delete unwanted unlicensed team entries (e.g. Please help. i have no idea on how to create one. 7. Always save csv file using UTF-8 text encoding. Q: So, how do I import csv data for just a few teams? You can also easily import edit data made by other users and you will be able to edit them as much as you like after the game release. A: – Full import deletes (drops) all the current contents of your UniColor.bin and effectively performs import from csv file into a blank UniColor.bin – you’ll end-up with UniColor.bin having only entries from csv file you used for import. A: Use spreadsheet editing software to create new csv file that contains only entries for teams you wish to update. Thankfully, it’s not a complicated process. – see updated post #3 (“What files do I need to use …”) for instructions Unlicensing/Relicensing for ACL teams. 5. Create your original kit until the game release on September 10th! Teams have licenced badge for all competitions in the game. Import routines (either Partial or Full) always import entire contents of selected csv file – it is up to you to decide how many teams you want to keep in csv file used for importing. PES 2018 Kit Creator: How to Create Custom Kits in Minutes Monday, 18 September 2017 Monday, 18 September 2017 PES 2018's Edit Mode is a very powerful tool that allows to recreate real life teams to the finest detail, with the many high-quality option files already available the living proof for it. PES | La Liga Kits Pack | 2019/2020. Partiality of import is governed by csv content. Please remember that the PES 2017 Kit Creator is in constant development. A: No. The FIGC logo is a registered trade mark of the Federazione Italiana Giuoco Calcio Team names in csv are completely irrelevant when importing – they are displayed in csv only as a convenience and are ignored during import. ©2019 Valve Corporation. NVIDIA, the NVIDIA logo, GeForce and GameWorks for extra teams that you already created by yourself in Team.bin), ability to delete licensed team entries via popup menu, saved .bin files are always zlib-compressed, improved team filtering by name – filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc. Create your original kit until the game release on September 10th! Full export only. You need to fix all irregularities before trying to import again. You cannot have more than 10 entries per team (limitation imposed by Konami). 1. Select all and confirm. – When saving, you won’t be asked anything – files that need to be saved will automatically be saved in their appropriate locations, zlibbed as usual, but using their ORIGINAL names (Team.bin, UniColor.bin, EDIT00000000 etc. All names, logos and trophies of UEFA are the property, registered trade marks and/or logos of UEFA and are used herein with the permission of UEFA. kit folders – folders such as g1, p1, p2, p3 … – located within team subfolders – each kit folder contains config.txt file (txt version of realUni .bin config for that kit) and OPTIONALLY the .ftex files too (only if you selected “… and include .ftex files too” checkbox and if you have already extracted all .ftex kit files into Kit Studio’s global root folder (see post for setup instructions)). PES 2020 Legend Kit (4 colors) DOWNLOAD. PES 2020 Beşiktaş and Fenerbahçe 2020 … game version numbers stored in EDIT00000000 can be changed – Exe version and DP version more options given to “Export to .txt” button on KitConfig window, New/updated features: Support for Data Pack 3 [NEW] RefereeColor.bin file support (see opening 3 posts for more details/screens) – so, starting from this version, RefereeColor.bin MUST be included in your initial files too!! var _wau = _wau || []; _wau.push(["small", "vgdwpkc2ys", "4rf"]); You have entered an incorrect email address! friend, you know that with the DLC 2.0 I don’t update the UniformParameter.bin. Build your dream team in myClub, or support your favourite side in the new Matchday mode. Log file with all identified irregularities will be generated. All Rights Reserved By JFA – PLEASE, READ CAREFULLY BEFORE COMPLAINING!! PES 2020 Patch option file: how to download option files, get licences, kits, badges and more on PS4 and PC How to make PES 2020 look just like the real, fully licensed thing. Go to the edit mode and select “Import/Export” from the edit menu; Go to “Import Images” After reading the cautionary message on screen, select “OK” Select the type of image you wish to import Continue. Scarica questa immagine gratuitamente in risoluzione HD la scelta "pulsante download" di seguito. Use any spreadsheet software capable of csv editing to delete or filter-out unwanted entries from exported csv file. PES 2021 Database. Certain data must be written in hex (see header line) – kit type and RGB color codes. All rights reserved. 8. We have new member exclusive features coming including a revamped 'Locker Room', a unique area called 'The Academy' & our new 'Kit Creator… eFootball PES 2020 Kit Studio 2020 Version 1.0.4 by zlac UniColor, UniformParameter and KitConfig editor, GDB exporter for Kitserver. © Manchester United Football Club Limited 2020 All rights reserved Future updates are added in the same post for similar kits, faces and other mods. "Kit format" that can be imported and used in PES 2020 edit mode has been revealed! Copyright FFF © More templates and features will be … Other data is either required as text (team names) or decimal numbers (everything else). Start PES 2020 or PES 2021, and from the main menu, access "Settings"→ "Edit". Fire up PES 2020, head to the Extras tab and then Edit. This article was … There are even four new base designs - checkers, stepped gradient, waves and zig-zag. Pes 2020 kitserver GDB compatible for many patches! Season 2019-20 FTEX DDS & PNG Kits Pack For PES 2020. PES 2020 Goalsong Server For Sider 6.3.1+ by zlac, Smoke Patch 20.1.0 [DP 4.0] For PES2020 PC, New Winter 2021 Ballpack For PES 2017 by milad Behzadi, PES 2017 | NEXT SEASON PATCH 2021 | SEASON PATCH UPDATE 20-21 UNOFFICIAL V6 | BY MO7, REAL MADRID GRAPHIC MENU FOR PES 2017 BY WAHAB JR, FACEPACK's by Socram | Mini Facepack Brasileirão 2020, Weekly Roster Edit/how to save/upload options, KERALA BLASTERS 2021 ?? At the end of the day we all are … Q: IMPORTANT: What’s the difference between Full and Partial import? New version kitserver v2 add new and update PL teams. ISL Patch | PES 2021 |, Supports only PC files – console files are NOT supported directly (use multi-converter to convert your files from/to console formats), kit types – normal, GK, CL (still available to choose, but won’t work in-game, due to removal of licensed Champions League mode), kit colors (for kit selection menu, etc. di Brand Management S.r.l. November 28, 2020 It's been in the works for a bit but our latest update to the Kit Creator was well worth the wait. Ghosts). Officially Licensed by Eredivisie C.V. and Stichting CAO voor Contractspelers © S.L.B. Csv files must use semi-colon character ( ; ) as a separator – sorry Yanks, I won’t support other characters. In this website I'm just collecting kits and when I don't find some of them I create them. To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc. duplicated teams), ability to add new team entries (e.g. thanks for the huge help you give us with this program, Why you dont put a collar viewer to help the user which collar use, Can i use it for mobile version And if i can which file i need to use. ALL RIGHTS RESERVED Data import rules, in case you want to edit exported csv contents by yourself before importing it to another UniColor file: 1. Kit creator : http://www.pesmaster.com/pes-2018/kit-creator/ Pixlr: https://pixlr.com/editor/ We also ported over most of the kit graphics - which are now split up between the different kit parts. Download link (v1.0.4) https://testpes.page.link/kit_studio_2020_v1-0-4, Highlights: new file supported – TeamColor.bin – this file is also required now! Thankfully, it’s not a complicated process. Really, really, read me carefully … yes, even you, grizzled veteran! There are 500 kit save slots instead 100 It's possible to upload own logos and graphics to be used as presets Ultimate users get 7-day early access to new templates, graphics and patterns Early Access to features that are still in development Apart from this, Ultimate is the same as the regular PES Master Plus … Official Licensed Product of A.C. Milan 4. Kit makers and editors rejoice! ), hex color-codes displayed in color pickers, colored mini-kit icons preview (based on PES 2015 kit icons – may not be 100% accurate for PES 2020), ability to unlicense licensed team entries (two options – unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu, synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) –, ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options – deletion of all edit mode kits per individual licensed team (on ‘Licensed UniColor entries’ tab) and global deletion of each and every edit mode kit available (on ‘Misc’ tab)) – another, Fully automated UniformParameter.bin file handling, On File > Open, all kit config .bin files are automatically extracted from UniformParameter.bin, On File > Save, but only if you had modified at least one kit config .bin file, all the kit config .bin files are automatically re-built into a new UniformParameter.bin, Kits preview option – enabled again, .ftex format is not an obstacle any more, Several parameters are more accurate than before – Chest number X position, all X positions of sleeve patches (thanks to shawminator and the 2019/2020 beta-test crew: Hawke, mota10, Lucas RK, Cesc Fabregas, pop1806), Several sleeve patch presets for the most common kit brands (Nike, Adidas, …) added – faster sleeve patches initial setting (thanks mota10) – badge presets are still based on 2019 kits, All the unknown values are now also available for experimenting (thanks to shawminator), “Import” button added – overwrites currently active realUni kit config .bin file with the contents of another realUni kit config .bin file, map.txt file – one master per-team-assignment .txt file, directly in GDB root, full GDB folder tree – one folder per every available league > one subfolder per every team in the league, order.ini and gk_order.ini files – located in team folders – files that define the order of players’ kits (order.ini) and the order of goalkeepers’ kits (gk_order.ini). © The Football Association Ltd 2020 Trying to import csv data that contains references to those teams may cause failures during import – so you’ll end-up deleting them in csv file sooner or later anyway. klashman69-11 February 2020. PES 2020 Original Kits out now! – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder – CompetitionEntry.bin from dt80_300E_x64.cpk (common/etc/pesdb) – RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team) – TeamColor.bin from dt80_100E_x64.cpk (common/etc), For compatibility with the game which uses Data pack 4: – Team.bin and Team4.bin from dt80_400E_x64.cpk (common/etc/pesdb) – Unicolor.bin and UniformParameter.bin from dt80_400E_x64.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from a) to c) steps for Data pack 3 config .bin files, then overwrite with d) dt80_400E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from a) to c) steps for Data pack 3 ftex files, then overwrite with d) dt80_400E_x64.cpk (Asset/model/character/uniform/texture/#windx11) – EDIT00000000 file – from your current DataPack4-compatible patch, private edits, etc. New Open/Save work-flow (identical to 2019 version) – Opening procedure has been simplified since 2019 version, so that you are not required to select many files manually every time you hit File > Open – Kit Studio now opens all the necessary files (Team.bin, Team4.bin, UniColor.bin, UniformParameter.bin, EDIT00000000, CompetitionEntry.bin) automatically when selecting File > Open, but it expects those files to be in certain locations – BEFORE you even consider selecting File > Open, go to File > Settings… and select so called Global Root folder – the folder which contains all extracted files and folders that Kit Studio needs. DOWNLOAD. Q: How does Export work? used under license from Microsoft. Q: I keep getting the message box saying that “Import is cancelled because CSV file contains invalid data.” – What should I do? All other copyrights or trademarks are the property of their respective owners and are used under license. It is not allowed to import unicolor entries for non-existing teams (a.k.a. Take the reins of various teams in Local and Co-op Matches, or sharpen your skills in Training mode and become an … DOWNLOAD. Why are initial kit config bins optional? It is advisable to delete such entries by yourself – either before exporting to csv or later in exported csv file. Kit Works By AndresKits For ePES 2020 PC. are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other – Partial import doesn’t discard existing contents of your UniColor.bin file – it uses existing UniColor content as a baseline to: a) update team entries with data from csv – for teams that already exist in your UniColor.bin, or b) add new team entries with data from csv – for teams that do not exist in your UniColor.bin yet (but they MUST exist in your Team.bin-Team6.bin files). Q: Is it possible to perform partial export? that have to be renamed manually) – Pay attention to the location of EDIT00000000 file – see the image above! – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder – CompetitionEntry.bin from dt10_x64.cpk (common/etc/pesdb) – RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team), For compatibility with the game which uses Data pack 1 (with all the DP1 fixes 1.01 and 1.02): – Team.bin and Team4.bin from dt80_100E_x64.cpk (common/etc/pesdb) – Unicolor.bin and UniformParameter.bin from dt80_102E_x64.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from a) dt34_g4.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with b) dt80_100E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team), then overwrite with c) dt80_102E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from a) dt34_g4.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with b) dt80_100E_x64.cpk (Asset/model/character/uniform/texture/#windx11), then overwrite with c) dt80_102E_x64.cpk (Asset/model/character/uniform/texture/#windx11) – EDIT00000000 file – from your current DataPack1-compatible patch, private edits, etc. adidas, the 3-Bars logo, the 3-Stripe trade mark and Climacool are registered trade marks of the adidas Group, used with permission. "Kit format" that can be imported and used in PES 2020 edit mode has been revealed! This year will be our biggest season of content yet with PES 2021 & PES 2020 both being updated throughout the year across all platforms.Of course, this includes our unique & incredible classic content too. Season 2019/2020 FTEX DDS & PNG Kit Pack For PES 2020. This template in PSD helps you create more kits in PES 2020 game for PC and PS4. Go to Data Management, Import/Export and Import Team. after making this kit server should i add any comend in lserver.lua? No reproduction is allowed without the prior written approval of UEFA. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder – CompetitionEntry.bin from dt80_200E_x64.cpk (common/etc/pesdb) – RefereeColor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team), For compatibility with the game which uses Data pack 3: – Team.bin and Team4.bin from dt80_300E_x64.cpk (common/etc/pesdb) – Unicolor.bin and UniformParameter.bin from dt80_300E_x64.cpk (common/character0/model/character/uniform/team) – [OPTIONAL] all kit config .bin files from a) to c) steps for Data pack 2 config .bin files, then overwrite with d) dt80_300E_x64.cpk (contents of every teamID and referee subfolder from common/character0/model/character/uniform/team) – [OPTIONAL] all kit textures .ftex files from a) to c) steps for Data pack 2 ftex files, then overwrite with d) dt80_300E_x64.cpk (Asset/model/character/uniform/texture/#windx11) – EDIT00000000 file – from your current DataPack3-compatible patch, private edits, etc.